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Videogames
and architecture
Following the generalization of 3D graphics, architecture has become
a fundamental component in virtual worlds -specifically in Quake-likes
and 3rd person view adventure games.
Videogames
and cinema
The
industry, journalists, gamers, the public, everyone's talking about
the relations between videogames and cinema. These links are very much
real, and much more complex than they seem. Dive into the analysis.
Steven Poole
interview
Trigger
Happy is probably the most dense, fascinating and clever book ever
written about videogames. Its author, Steven Poole -who notably writes
for the Guardian, the Independent and Edge-, talks
about the genesis of the book, the reactions it provoked, the artistic
value of games, and its favorite ones.
João
Sanches interview
Edge's editor talks about the role,
the effects and the future of videogames press. Fascinating.
Joe
Mc Donagh interview
The game designer of
Republic : The Revolution talks about this
revolutionary and hugely awaited game.
The
corner of fed up people
Mike Diskett, the game designer of Urban Chaos, Neil Jackson, a former
columnist for Arcade, and Glen Dahlgren, the game designer of The
Wheel of time, are a bit fed up with the games industry, and they say
it. Spicy.
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